Table of Contents
Power Game Factory Overview
About
Power Game Factory
System
Requirements
Installation
and Removal
Version
History
License
Agreement
Power Game Factory Tutorial
Creating
a Game Project
Designing
a Level
Adding Characters
Designing
a Second Level
Connecting
Levels
Testing and
Building
The Elements of a Game
The
Title Screen
The
Status Bar
Levels
Level Objects
Backgrounds
Solid
Material Mask
Music and
Sounds
Intro
and Ending Pictures
Routines
Characters
Character
Types
Character
Sets
The
Player
Player
Types
Player
Sets
Animated
Scenery
Contrails
Doors
Force
Fields
Hot
Zones
Items
Lighting
Effects
Message
Panes
Switches
Projectiles
Respawn
Locations
Shell
Casings
Weapons
Game Production Tasks
Managing
Game Projects
Using
the Tool Bar
Using
the Content Library
Common
Production Tasks
Using
Image Wells
Object
Type Management
Editing
Property Lists
Editing
Sound Collections
Using
the Image Editing Window
Opening
an Image
Image
Editing Window Modes
Animation
Controls
The
Color Palette
Image
Editing Tools
Image
Manipulation Controls
Multiple
Undos and Fading
Mask
Editing
Image
Editing Limitations
Content
Creation Applications
Image
Editing Applications
Sound
Editing Applications
QuickTime
Movie Applications
Icon
Editing Applications
Game
Interface Design
Main
Menu Design
Dialog
Box Editing
Game
Icon Editing
Intro
Cut Screen Editing
Interface
Sound Effect Editing
Specifying
Additional Properties
Specifying
Basic Game Behavior
Editing
the Default Preferences
Status
Bar Design
Health
Display Editing
On-Screen
Number Editing
Map
View Editing
Editing
Other Displays
Status
Bar Placement
Level Design
Levels
Window Navigation
Creating
and Deleting Levels
Level
Background Design
Standard
Backgrounds
Tiled
Backgrounds
Adding
Level Objects
Level
Object Manipulation
Selecting
Objects
Moving
Objects
Renaming
Objects
Resizing
Objects
Duplicating
Objects
Deleting
Objects
Finding
Objects
Editing
Object-Specific Properties
Player
Start Locations
Characters
Ammo
Packs
Power-Ups
Weapons
Projectiles
Animated
Scenery
Contrails
Lighting
Effects
Doors
Switches
Force
Fields
Hot
Zones
Message
Panes
Respawn
Locations
The
Camera
Level
Parameter Editing
Intro
and Ending Pictures
Level
Ending Cut Screen
Music
and Sounds
Level
Routines
Additional
Properties
Solid
Material Mask Editing
Level
Routine Editing
Routine
Action Editing
Level
Actions
Set
Player Properties
Control
Player Behavior
Set
Character Properties
Control
Character Behavior
Apply
Force to Character
Create
Character
Damage
Character
Contrail
Actions
Door
Actions
Force
Field Actions
Hot
Zone Actions
Item
Actions
Lighting
Effect Actions
Message
Pane Actions
Precipitation
Actions
Projectile
Actions
Scenery
Actions
Scrolling
Actions
Sound
Actions
Switch
Actions
Variable
Actions
Perform
Additional Routines
Routine
Performance Condition Editing
Character
Creation
Character
Set Editing
Character
Set Animation Sequences
Character
Set Sound Editing
Character
Set Additional Options
Character
Type Editing
Character
Type General Properties
Character
Type Additional Properties
Editing
Character Routines
Player
Creation
Player
Set Editing
Player
Set Animation Sequences
Player
Set Sound Editing
Player
Set Additional Options
Player
Type Editing
Player
Type General Properties
Player
Type Additional Properties
Animated
Scenery Creation
Editing
Scenery Animation Frames
Editing
Scenery Sound Collections
Editing
Additional Scenery Properties
Contrail
Creation
Editing
Contrail Animation Frames
Editing
Contrail Physical Properties
Door Creation
Editing
Door Animation Sequences
Editing
Door Sound Collections
Item Editing
Editing
Ammo Packs
Editing
Weapons
Editing
Power-Ups
Switch
Creation
Editing
Switch Animation Sequences
Editing
Switch Sound Effects
Projectile
Creation
Editing
General Projectile Properties
Editing
Projectile Animation Sequences
Editing
Projectile Sound Collections
Editing
Additional Projectile Properties
Shell
Casing Creation
Editing
Contrail Animation Frames
Editing
Contrail Sound Effects
Editing
Shell Casing Physical Properties
Weapon
Creation
Editing
Weapon Behavior
Editing
Weapon Appearances
Editing
Weapon Icons
Editing
Weapon Sound Collections
Adding
Music Tracks
Testing and Building
Test Running
Games
Building
Games
Reference Information
The
Preferences Window
Menu Items
The
Application Menu
The
File Menu
The
Edit Menu
The
Level Menu
The
Window Menu
The
Help Menu
Measurement
Conventions
Distance
Time
Speed
Acceleration
Weight
Object
Display Order
Sound
Volume
Optimizing
Game Performance
Limiting
Spatial Tolerances
Limiting
Object Quantities
Limiting
Parallax Layer Quantities
Limiting
Available Screen Sizes
Harnessing
the Compiler
Optimizing
Graphics
Optimizing
Character AI
Optimizing
Lighting Effects
Playing
Finished Games
Navigating
the Title Screen
Special
Game Controls
Using
Game Controllers
Managing
Saved Games
Setting
Game Preferences
Troubleshooting
Problems
With Testing
Problems
With Saving
Additional Help
Sawblade
Software Web Site
User
Forums
Game Design
Examples
Game Design
Literature
Credits